AI Insights · Timothy · January 2023
Top 5 Slime Games on iOS in Europe Q4 2022
Discover the performance trends of the top 5 slime games on iOS in Europe during Q4 2022, based on data from Sensor Tower.
During the fourth quarter of 2022, the top 5 slime games on iOS in Europe showcased interesting performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at how each app fared, with data sourced from Sensor Tower.
Super Slime Simulator
Super Slime Simulator saw a notable peak in weekly downloads, achieving approximately 14.1K in the week of October 24. Weekly revenue peaked at around $432 in mid-October, while the number of weekly active users reached a high of approximately 73.8K in the same period. However, there was a general decline in active users towards the end of November, bottoming out around 54.9K, before rebounding to approximately 68.3K by the end of December.
Fluid Simulation
Fluid Simulation experienced a steady increase in weekly revenue, peaking at approximately $503 in the final week of December. The app’s weekly downloads reached a high of about 4.6K in late November, while weekly active users saw a peak of roughly 9.9K during the same period before stabilizing around 8.5K towards the end of December.
Makeup Slime Game! Relaxation
Makeup Slime Game! Relaxation maintained a consistent download rate, peaking at approximately 3.1K in late October. The number of weekly active users also peaked around the same time at approximately 4.4K. However, both metrics saw a decline towards the end of the quarter, with active users dropping to approximately 2.7K in the last week of December.
My Talking Slimy: Super Cat 3D
My Talking Slimy: Super Cat 3D saw significant growth in weekly downloads, reaching a peak of approximately 9.5K in mid-December. The app’s weekly active users followed a similar upward trend, peaking at around 6.7K in late December. Revenue, though modest, showed an upward trend, culminating in approximately $17 in the final week of December.
Virtual Slime
Virtual Slime experienced a peak in weekly downloads at approximately 2.7K during the last week of December. The number of weekly active users also saw significant growth, peaking at about 4.7K during the same period. Revenue remained relatively low but stable, with a peak of around $60 in early December.
For more in-depth insights and data, visit Sensor Tower.